Thursday, June 9, 2011

Article: The game theory of discovery and the birth of the free-gap

http://sethgodin.typepad.com/seths_blog/2011/06/discovery-free-145.html?utm_source=feedburner&utm_medium=feed&utm_campaign=Feed%3A+typepad%2Fsethsmainblog+%28Seth%27s+Blog%29

I'm certainly not arguing that content should be free, it's clear that the argument on the either side isn't absolute. My argument is that the line for using free as a discovery tool is shifting, and the best (and perhaps only) way to monetize in the future is for the idea to be encased in something that could never realistically be free. Products and services with a marginal cost of more than zero, for example.
Should consumers be willing to pay for great content? You bet. In fact, paying for content is a great way to ensure that more of it gets made.


Interesting question: Would you pay for content, that otherwise might be freely available? 

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